All releases of Lightfeather


Release Notes: The GUI and the GUIdesigner have been enhanced a lot, many bugs and memory leaks have been fixed, threading on Linux has been fixed, and some minor features have been added.


Release Notes: The terrain editor has been enhanced with many new features and is much faster now. Many new GUI widgets such as treeview, propertiesgrid, and table have been added. There are now built-in standard dialogs for file selection, color selection, and more. The new profiling framework allows profiling of Lightfeather itself as well as user applications.


Release Notes: This release supports the use of different render pipelines. A second pipeline is included in this release, but is still in the experimental stage. New render features can now be added at runtime and don't need to use the ERPF_USERX notation anymore. The new version of buildsys creates the project files much faster and uses much less RAM. The Wx-Renderwindow integration was improved. The scene loading and saving has been enhanced. Lighting/shadowing is now solely handled through scene states, making their use more consistent. The guidesigner has been greatly improved.


Release Notes: Support for geometry shaders, dynamic environment mapping, and ngplant models has been added. A generator for large terrains has been integrated into the terraineditor. A new tutorial on how to use some of the advanced features of the GUI has been added.


Release Notes: It is now possible to render the same scene through different cameras into multiple windows. A filesystem handler interface has been added, which allows the use of a database or an FTP server like a normal filesystem. Resources can be grouped for easier handling. Users can integrate their own data into the engine's lfm file format. Many more changes were made and lots of bugs were fixed.


Release Notes: Support for HDR rendering, stencil shadow volumes, and multiple render targets (MRT) has been added. A loader for .hdr images and a procedural mesh generator have also been added. scenenode-picking has been enhanced a lot, and there are 12 new tutorials that should make learning how to use the engine much easier.


Release Notes: A greatly improved Blender exporter. Network support (enet with a few changes to make it more OOP). Support for using an existing window for rendering. Support for compressed and uncompressed 2D DDS textures. Font effects (shadow and glow). Procedural texture generation code for generating 2D texture maps from 3D procedural textures. The model converter has support for conversions with a second identical obj file with different UVs and textures (for lightmapping as exported by Gile[s]). There is now a material editor with shader editing support.


Release Notes: The management of resources has been completely reworked, making the handling of resources (such as textures and models) much easier. The skeletal animations now support animation blending, and all types of animations now support user-defined events to synchronize, for example, with sounds. A postprocessing framework has been added for features like bloom, motion-blur, and so on. Many more new features and bugfixes have been added.


Release Notes: New features include an editor for paging terrain, a text area widget in the GUI, a tree model, support for GLSL shaders, new examples and tools, and the first two tutorials. Also, this version contains completely overhauled particle systems, portal rendering, and vertex definitions.


Release Notes: New features include screenshots, paging terrain with splatting, a text model, a Blender IM/exporter, new GUI widgets, a new camera controller, picking, and skydome. Many warnings and memory leaks were removed. The source code should build with gcc4 now.