Projects / Lightfeather

Lightfeather

Lightfeather is a 3D engine for Linux, Mac OS X and Windows. It is designed to be easy to use but still take advantage of the features of modern graphics hardware.

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Recent releases

  •  26 Dec 2008 17:29

    Release Notes: The GUI and the GUIdesigner have been enhanced a lot, many bugs and memory leaks have been fixed, threading on Linux has been fixed, and some minor features have been added.

    •  17 Sep 2008 04:59

      Release Notes: The terrain editor has been enhanced with many new features and is much faster now. Many new GUI widgets such as treeview, propertiesgrid, and table have been added. There are now built-in standard dialogs for file selection, color selection, and more. The new profiling framework allows profiling of Lightfeather itself as well as user applications.

      •  21 Mar 2008 21:20

        Release Notes: This release supports the use of different render pipelines. A second pipeline is included in this release, but is still in the experimental stage. New render features can now be added at runtime and don't need to use the ERPF_USERX notation anymore. The new version of buildsys creates the project files much faster and uses much less RAM. The Wx-Renderwindow integration was improved. The scene loading and saving has been enhanced. Lighting/shadowing is now solely handled through scene states, making their use more consistent. The guidesigner has been greatly improved.

        •  23 Nov 2007 13:24

          Release Notes: Support for geometry shaders, dynamic environment mapping, and ngplant models has been added. A generator for large terrains has been integrated into the terraineditor. A new tutorial on how to use some of the advanced features of the GUI has been added.

          •  12 Aug 2007 10:11

            Release Notes: It is now possible to render the same scene through different cameras into multiple windows. A filesystem handler interface has been added, which allows the use of a database or an FTP server like a normal filesystem. Resources can be grouped for easier handling. Users can integrate their own data into the engine's lfm file format. Many more changes were made and lots of bugs were fixed.

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