Libg3d is a glib-based library for loading and manipulating 3D objects. It supports a wide range of file formats for 3D objects and textures. Its plugin interface makes it easily expandable. The code has been split off from the g3dviewer project, which now depends on this library.
|Tags||multimedia Graphics 3D Rendering Scientific/Engineering Visualization Software Development Libraries|
Release Notes: The 0.0.7 release did not build without libgsf support enabled. This release mainly fixes that problem, but also adds a small API documentation update.
Release Notes: This release adds abstraction of the input stream, many new and updated plugins, a handful of bugfixes, and general improvements.
Release Notes: Some bugfixes and minor feature enhancements were included. libmagic is now optionally used for file type detection. Because of some little ABI changes, you will have to reconfigure and recompile all programs depending on the library.
Release Notes: Some plugins that allow you to import models from (mostly) free car simulation games have been written. Other import plugins have been restructured and expanded. The usual bugfixes and cleanup have taken place.
Release Notes: Support for object trees has been added. A lot of bugs have been fixed. The license been changed to the LGPL.