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  •  16 Aug 2011 14:44

    Release Notes: The converter lgc-pg has been enhanced and its was documentation improved to allow easier conversion of custom PG campaigns. A buffer overflow in generating unit names and a corruption in the movement mask when transporter did not use fuel were fixed. Last but not least, several Gentoo build patches have been applied. There are now more than 40 additional converted PG scenarios available on the homepage.

    •  13 Jun 2011 10:31

      Release Notes: Instead of hardcoded standard screen resolutions, all supported resolutions are now queried and can be selected from a list.

      •  29 Sep 2010 14:01

        Release Notes: The major feature of this release is a prestige-based purchase option as in Panzer General with just slight differences. Further improvements are easier use of the converter, beautifications, gameplay tweaking, and fixes for minor gameplay, compilation, and memory issues.

        Release Notes: This release contains a few minor enhancements. Most notably, a segmentation fault has been fixed that happened when a unit with a transporter tried to move to an unreachable position (due to fuel shortage).

        Release Notes: This release fixes a bug in 'make uninstall' and, more importantly, ending a turn will no longer freeze if NumLock, CapsLock, or ScrollLock are on. This release will compile under MinGW.

        Release Notes: This release features full briefing for all in-campaign scenarios, path selection in the PG campaign, and a complete update of the German translation. Furthermore, the danger mask now takes into account the fact that aircraft with fuel 0 but on a supply hex will not crash but refuel. The Allied does not have a deploy turn in "Market Garden" (since this would destroy the idea of the scenario). Various memory leaks were fixed, the largest causing around 30MB of leakage.

        Release Notes: This is an important release with major enhancements: internationalization and German localization, movement as in PG (which lets the enemy block ways much better and fixes the use of improper pathes), new weather types to reflect different air/ground conditions as in PG (like rain with dry ground), adjusted weather for all scenarios, artilleries provide defensive fire at full strength, parachutists like in PG (may select drop zone, may drift, and may not move in the same turn), more stable saved games, and other fixes and enhancements.

        Release Notes: This release adds some bugfixes and many combat rule adjustments. Loading of saved games of older versions (1.2beta-7 or earlier) should work again. (beta-8 will not load, but this was hopefully the last time.) There is now a deploy mask for the Allies, covering all units (not only supply centers). Barbarossa and Kiev have received some reinforcements. TAB now allows you to flip windows that might be in the way.

        Release Notes: This release brings minor bugfixes and code cleanups. Gameplay tweaking includes better supply rules, so units may only deploy to deploy centers of their nation. Units can be split or disbanded. There is a deploy turn in the beginning of a scenario (enabled with the --deploy-turn command line option). Many shortcuts to the most important actions have been added.

        •  17 Oct 2005 16:22

        Release Notes: Beside a few minor enhancements, this release brings several bugfixes: saving games works properly again; a nasty AI crash has been fixed; more evenly distributed random numbers; jets actually sound like jets; CPU vs CPU works again; allied engineers ignore entrenchment like the German ones; and the converter now runs on big-endian machines.

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