Projects / lescegra

lescegra

Lescegra is an object-oriented 3D graphics engine based on OpenGL. It is written in strict ANSI C and brings no dependencies other than an OpenGL implementation.

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Recent releases

  •  18 Feb 2005 19:15

    Release Notes: Particle systems have been redesigned to speed up complex, space local effects. A makefile bug that prevented in-tree builds has been fixed.

    •  08 Feb 2005 07:51

      Release Notes: A real class system with single inheritance, runtime checked casts, and runtime type information were implemented. A Continuous-Level-Of-Detail terrain was added. The OpenGL state handling has been greatly simplified. The engine now compiles on Irix and Windows.

      •  05 Dec 2003 15:00

        Release Notes: This release features a PNG bitmap loader, new material and texture classes, a reworked md2 model loader, enhanced error reporting, and an improved build system.

        •  28 Jul 2003 18:18

          Release Notes: This release adds a completely revamped collision detection interface, better terrain collision code, a generic octree implementation, and some more documentation.

          •  13 Jul 2003 23:56

            Release Notes: This release adds a lot of documentation, support for big endian machines, a TGA bitmap loader, and better error reporting. A demo application is available.

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