Projects / LDMud

LDMud

LDMud is an LP-class MUD engine, meaning it is object-oriented, with all object clases stored in unique files. The engine runs compiled bytecode to manipulate those objects, and the underlying simulated processor is a stack machine. It is a 3rd-generation LP-class MUD, being derived from Amylaar, which in turn was derived from the original LPMud. The game has no limitations on the nature of the game space other than the limits of your coding.

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RSS Recent releases

  •  30 Mar 2011 20:55

Release Notes: Minor bugfixes.

  •  05 Aug 2009 13:13

Release Notes: Support for unused platforms and workarounds due to older compilers were removed. Crashes in time functions on 64-bit platforms and a crash in memory allocation routines were fixed. Several smaller bugs were fixed. Support for memory limits and GnuTLS were improved. The efuns cat(), md5(), and sha1() are now deprecated.

  •  21 Oct 2007 07:45

Release Notes: This release has a new efun tls_refresh_certs() to reload the certificates and certificate revocation information.

  •  01 Aug 2006 11:30

Release Notes: The array/mapping intersection has been implemented. Low memory detection has been added. The efuns hash() and hmac() have been added. A bug with extremely long object names has been fixed. Support has been added for GEN_EMAIL, GEN_URI, and GEN_DNS certificates. There are other minor bugfixes.

  •  11 Apr 2006 15:08

Release Notes: This release adds support for International Domain Names and SQLite. TLS is now more robust. There are numerous minor bugfixes, scoping fixes, and code cleanups.

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