Kyra is a simple, fully featured Sprite engine written in C++. The Kyra engine is suited to 2D, isometric, and quasi-3D games. It is built on top of SDL for cross platform use. It supports tiles, sprites, and user drawn surfaces. It has full support for alpha blending, scaling, color transformation, pixel perfect collision detection, OpenGL acceleration, and mouse testing. It comes with tools to define sprites and import images into the system.
|Tags||Games/Entertainment multimedia Graphics Software Development Libraries|
|Operating Systems||Windows POSIX|
Release Notes: This release includes automatic generation of isometric tiles, including rotation, pixel perfect collision detection, improved autotools support for Linux, an improved build system for Windows, performance improvements, support for user defined text and binary resources in the .DAT file, and some bugfixes.