Projects / KQ Lives!

KQ Lives!

KQ is a old school console-style RPG. Take the part of one of eight mighty heroes as you search for the Staff of Xenarum. Visit over twenty different locations, fight a multitude of evil monsters, wield deadly weapons, and cast powerful spells. On your quest, you will find out how the Oracle knows everything, who killed the former master of the Embers guild, why no one trusts the old man in the manor, and what exactly is terrorizing the poor Denorians. It was abandoned by its original author and rescued by the Allegro community. KQ runs on DOS, Windows, Linux, and OS X.

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Recent releases

  •  10 Jul 2003 12:29

    Release Notes: This latest release contains all bugfixes. Most importantly, a Mac binary version has been released.

    •  14 Mar 2003 08:47

      No changes have been submitted for this release.

      Recent comments

      13 Jul 2003 16:19 nostik

      Re: "Just Ported to OSX" and understatement

      > I guess you can tell when something has
      > been "just ported" when there
      > is no "Quit" function, and the
      > app has to be forced to quit ;).


      It's undocumented, but you can press alt+x to quit, or
      press ESC then select exit.


      > If I
      > knew how to program in C I would try to
      > correct this problem myself, but, alas,
      > I don't.


      Why not join our mailing list though - http://
      sourceforge.net/projects/kqlives and go to 'lists'


      %I probably should report that
      > the version of KQ ported to OS X has no
      > quit function, nor does it have any
      > enemies (yet). I looks to be great fun
      > when these functions are added
      > (especially the monsters).


      There *are* monsters, but there was a bug which disabled
      them in this version. Please check out the latest one,
      where combat is restored!

      It's early days yet, I hope we will improve KQ for mac
      users!

      N.

      12 Jul 2003 14:54 1aynrandfan

      "Just Ported to OSX" and understatement
      I guess you can tell when something has been "just ported" when there is no "Quit" function, and the app has to be forced to quit ;). If I knew how to program in C I would try to correct this problem myself, but, alas, I don't. I probably should report that the version of KQ ported to OS X has no quit function, nor does it have any enemies (yet). I looks to be great fun when these functions are added (especially the monsters).

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