Kobold Kit is a 2D game engine built on Apple's Sprite Kit framework with the goal to satisfy any desires left unfulfilled by Sprite Kit.
|Tags||Game Engine Sprite Kit 2d|
|Operating Systems||iOS Mac OS X Android|
|Implementation||Objective-C Lua Sprite Kit ObjectAL|
Release Notes: This release has a 40% faster tilemap renderer and external tileset (TSX) support. It fixes @2x "gid out of range", tilemap border flicker, and button behavior not deallocating.
Release Notes: OS X builds (req. Xcode 5.0.1). Various tilemap fixes. A fix for an enter background crash (due to AVAudioSession).
Release Notes: This release fixes build warnings for 64-bit iPhone (Simulator) targets.
Release Notes: ARM64 support. pushScene has been fixed. Other minor bugfixes.
Release Notes: This is the initial public release.