All releases of KoalaMud Game Engine

  •  26 Nov 2002 21:13
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    Release Notes: This code is a complete rewrite from the previous releases announced on freshmeat. The new code is in C++ with dependencies on Qt (with MySQL support) and ZThread. The room code is now taking shape, and overall system is rapidly coming together.

    •  24 Dec 2000 16:44
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      Release Notes: A memory leak which occurred when a player quits was fixed. A reboot while running in background mode was fixed. The command parser was totally reworked to be more dynamic in nature. A number of other little things were changed.

      •  14 Aug 2000 04:27
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        Release Notes: This release adds initial work on the dynamic module loader, which will allow loading of new features on the fly without any impact to players, numerous bugfixes, and other small cleanups.

        •  07 Mar 2000 05:16
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          Release Notes: Database mounting complete for root dbfs, a fix for an Off-by-one bug in say, and NodeIDs now use a format similar to IP addressing.

          •  21 Feb 2000 10:41
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            Release Notes: Split daemon binary into three binaries and a shared library. Added first part of database code. 'tree' target added to makefile to build output tree.

            •  07 Feb 2000 06:58
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              Release Notes: Live reboot code, signal handling, new commands, and bugfixes to buffer code and uplink message passing.

              •  31 Jan 2000 19:36
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                Release Notes: A new command parser and uplink message parser, and fixes for bugs in the linked list code.

                •  27 Jan 2000 10:19
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                  Release Notes:

                  •  17 Jan 2000 22:22
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                    Release Notes: New daemon loops include full descriptor tracking. The client daemon now acts as an 'echo' daemon. The CVS Keywords were changed to SCCS keywords.

                    •  11 Jan 2000 06:22
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                      Release Notes: A completed XML config interface, and addition of linked list code for object management.

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