KoalaMud is a MUD source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
|Operating Systems||POSIX BSD Linux|
Release Notes: This code is a complete rewrite from the previous releases announced on freshmeat. The new code is in C++ with dependencies on Qt (with MySQL support) and ZThread. The room code is now taking shape, and overall system is rapidly coming together.
Release Notes: A memory leak which occurred when a player quits was fixed. A reboot while running in background mode was fixed. The command parser was totally reworked to be more dynamic in nature. A number of other little things were changed.
Release Notes: This release adds initial work on the dynamic module loader, which will allow loading of new features on the fly without any impact to players, numerous bugfixes, and other small cleanups.
Release Notes: Database mounting complete for root dbfs, a fix for an Off-by-one bug in say, and NodeIDs now use a format similar to IP addressing.
Release Notes: Split daemon binary into three binaries and a shared library. Added first part of database code. 'tree' target added to makefile to build output tree.