Projects / KoalaMud Game Engine

KoalaMud Game Engine

KoalaMud is a MUD source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.

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Recent releases

  •  26 Nov 2002 21:13

    Release Notes: This code is a complete rewrite from the previous releases announced on freshmeat. The new code is in C++ with dependencies on Qt (with MySQL support) and ZThread. The room code is now taking shape, and overall system is rapidly coming together.

    •  24 Dec 2000 16:44

      Release Notes: A memory leak which occurred when a player quits was fixed. A reboot while running in background mode was fixed. The command parser was totally reworked to be more dynamic in nature. A number of other little things were changed.

      •  14 Aug 2000 04:27

        Release Notes: This release adds initial work on the dynamic module loader, which will allow loading of new features on the fly without any impact to players, numerous bugfixes, and other small cleanups.

        •  07 Mar 2000 05:16

          Release Notes: Database mounting complete for root dbfs, a fix for an Off-by-one bug in say, and NodeIDs now use a format similar to IP addressing.

          •  21 Feb 2000 10:41

            Release Notes: Split daemon binary into three binaries and a shared library. Added first part of database code. 'tree' target added to makefile to build output tree.

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