Kalyp is a fantasy-based roguelike game written in Java. Its design is based on traditions set by popular roguelike games, especially Nethack. It is single player and runs in a text terminal. The project focuses mostly on the Artificial Intelligence engine for the non-player characters. Most of the game design will be done in scripting, as the core engine written in Java will handle user interface, rulesets, basic actions, and try to hold it all together.
|Tags||Scientific/Engineering Artificial Intelligence Games/Entertainment Turn Based Strategy Role-Playing|
|Operating Systems||Windows Windows MS-DOS POSIX Linux|
Release Notes: This release is probably the most untested version with the most new features and some rewrites, including A-Star (A*) pathfinding, AI improvements, towns, spells, mine levels (new map generators), and daylight in outdoors levels.
Release Notes: This release features many new items and monsters, with a focus on special (magical) items. Items are now also identifiable. The monster artificial intelligence is now implemented with basic Finite State Machines.
Release Notes: Different types of items can be used, items are randomly generated, and they are now persistent on game maps. Several other features were also added.
Release Notes: This is a bugfix release for Windows users who previously had problems running the 0.3-alpha version. It also includes other minor bugfixes and features, like diagonal movements with cursor keys.
Release Notes: The release runs well on Windows, but the Linux version has some minor problems with curses. Current features include generated maps for wilderness and dungeons, line of sight, monsters with simple AI and pathfinding, items, game persistence, and basic game commands.