Projects / K-3D

K-3D

K-3D is a 3D modeling, animation, and rendering system for GNU/Linux & Win32. Features include creation and editing of geometry in multiple realtime OpenGL solid, shaded, and texture-mapped views; unlimited undos and redos; complete extensibility at runtime through third-party plugins; animated procedural geometric effects; all parameters animatable through a consistent control-spline based interface; rendering pipeline to Renderman Interface compliant rendering engines; optimization for use with the Aqsis rendering engine, which features solid modelling, true displacement, and user programmable shaders; and support for background and batch rendering.

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Recent releases

  •  26 Jan 2007 08:59

    Release Notes: This release features major changes to the internal file-handling code to work correctly with files containing non-ASCII characters. Due to the sweeping changes needed to make this possible, this version is considered a "development" release, so users are encouraged to use this release for testing and feedback only. All users are strongly encouraged to upgrade to the 0.6 series of K-3D for its completely rewritten user interface, many new features, and significantly improved stability over 0.4.

    •  17 Sep 2005 18:09

      Release Notes: Loading of base64-encoded inline files has been implemented. The first iteration of a GUI for RenderMan properties has been added. The first-iteration GUI for adding user properties to objects has been added. Surface shaders now have a preview button that previews shaders on a cylinder. More Move tool fixes have been written, including filter reuse and off-screen mouse warp. Spin button feel has been improved, and entries ungrab focus on validation. Code::Blocks project has been improved. Broken Python polygon-creation scripts have been fixed.

      •  05 Nov 2004 10:42

        Release Notes: Subdivision surface plugins were reimplemented to support variable sharpness creases. The Javascript engine has been updated to the latest SpiderMonkey, and the project nows builds on all Debian supported platforms. New plugins include face subdivision, face and point merging, and an OFF file reader. The Python engine was enhanced to load and morph MakeHuman meshes. Finally, there's a new NSIS script for a Win32 installer.

        •  09 Sep 2004 10:32

          Release Notes: The build system was enhanced to improve portability among Debian supported platforms, Darwin, Mac OS X, and GCC 3.4. It also included improved subdivision surfaces handling, an enhanced deformation bone, a new OpenFX import filter, and a mini-tutorial on animations. The program is now an official Debian package.

          •  24 Jul 2004 20:22

            Release Notes: QSlim decimation was implemented, based on Michael Garland's QSlim 2 library. A basic POV engine was added, which exports meshes with polygons color, bicubic (Bezier) patches, and camera. PolyCube now has adjustable rows, columns, and slices.

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