All releases of JURPE


Release Notes: The UI was redesigned to be more cross-platform. The dialog manager has been developed and it's featured in the new Mages Guild. A shop now indicates if you can use or afford an item. The source code GUI now supports the Netbeans Matisse editor. A new log system was added.


Release Notes: A Ranged Weapons feature was added. The hexagon geometry layout was made larger. A "Bow" skill was added (with two sample ranged weapons). An Aim mode ("a" key) was added. Minor bugs were fixed. Source code refactoring was done.


Release Notes: The UI was redesigned. Logs now correctly scroll down. JBuilder specifics were removed. Swing elements are now visible with Eclipse Visual Editor. Minor bugfixing and refactoring was done.


Release Notes: Time now flows in the game and can be checked by pressing 'T'. Monsters now attack and move based on monster movement rate, which is based on dx and hit points. Every five minutes (in the game time) you have the chance to recover one hit point and your fatigue with a success roll based on your HT. The combat log was slightly reduced and made more clear. "Hidden walls" at the edges of the map were removed. When digging, you can now return through the dig passage. Other minor bugfixes and improvements were made.


Release Notes: Monsters now move. Item cost generation was improved. UI improvements were made. The source code was refactored.


Release Notes: The game now features doors, items, and money which can be found in the dungeon, and the ability for the player to resell items at the local shop. A bug concerning items that cannot be used (null modifier) was fixed. An Open/Close/Lock command, a Pick Up command, and constants grouped in enums were added to the API.


Release Notes: The "kill one, kill all" bug was fixed. A "fast log" option was added, allowing the user to switch back to the old style of fast combat log (from 0.3.0). Other minor fixes and enhancements were made.


Release Notes: JDK 1.5 refactoring was done with generics. A new look and feel was added from JGoodies Looks. New menu feedback on the status bar was added.


Release Notes: This release adds persistent dungeon levels, monsters on a per level base, a digging ability, and dungeon modifications.


Release Notes: This release features a new "rogue-like" adventure experience. The playing character must crawl into random generated hex dungeons. The API now includes a dungeoncrawl package for drawing and managing random 2d dungeons. The overall Swing demo application has been revised, and it's now somewhat playable.
A GUI application which converts multiple file formats to different extensions.