Release Notes: The game engine now features talkto, walkto, and pickup. The first room with a goblin knight is fully functional. There's also taskbar management with the mouse. There are pathfinding algorithms per room, and there are now two of them. The graphics from Simon the sorcerer have been paid for and can be altered as long as your derived game stays GPL. Story and further room planning are on the menu now.
Release Notes: The imaging system is in place. The inventory window is accessible with the 'i' key.