Release Notes: A patched version of JBox2D, optimized and made J2ME compatible, has been included. Two new games were added, including a physics game. The make scripts now use Ant and are fully portable. Keyboard support and persistent store API for Android were added. Various bugfixes and minor feature enhancements were made.
Release Notes: Support for the Android platform was added, including new methods isAndroid and methods for reading the accelerometer. Ogrotron and Caverns of Fire were improved and redesigned for Android. A retrigger bug in disable/enableAudio was fixed. A new method invokeUrl was added. Centering and scaling for the JRE and JOGL platforms were improved. The load progress bar was lowered to be more splash screen friendly. Other minor changes were made.
Release Notes: Touch screen and sound support were added to MIDP. A new API for saving game information to a persistent store was added. A script for generating a minimal game skeleton was created. A game window can now be embedded in any window using initEngineComponent. A new method defineImageRotated now enables pre-rotated images. Some support for level select screens was added. Image loading was improved: images can now be loaded from files and URLs. Bugfixes include fixes in drawPolygon, MIDPImage.scale, setBGImage, setPFWrap, frame skipping, and applet cleanup after exit.
Release Notes: The OpenGL engine has been improved: it now works without non-power of two extensions, a number of bugs were fixed, and multilayer parallax scrolling and view rotate/zoom were added. A new OpenGL game, Dingbat Attack, was added.
Release Notes: OpenGL (JOGL) support has been added. OpenGL enhancements include shaded polygons, alpha blending, and real-time scaled and rotated sprites. Also included is video-synchronized variable frame rate support. A new game, Ogrotron, has been added.
Release Notes: A lot of optimizations were made, making the engine several times faster. The engine was tested with a new phone platform, and a number of minor bugs were fixed. A gamespeed variable was introduced, automating some of the work necessary to change a game's speed. Two more games were adapted for J2ME.
Release Notes: A major rewrite was undertaken, enabling games to be compiled for the mobile MIDP2.0/CLDC1.1 platform. The package structure has been changed and some platform-independent classes have been added. The directory and make structure have been changed. The code has been optimized, and several small improvements and bugfixes were made.
Release Notes: Wraparound playfield support has been added, adding the new methods setPFWrap and getX/YDist. The audio has been improved by never starting the same sample twice in the same frame. A tutorial has been added. Space Run III has been extended with wraparound levels, and a new game, Guardian, has been added. A number of small bugs have been fixed.
Release Notes: VolatileImages are now used for the draw buffers, giving a performance boost in Windows. Games can now be exited with Esc. New methods for reading the last key were added. Highscore handling was added to StdGame. A bug was fixed in JGObject disposal. Several games were improved. A new game, Packetstorm, was added.
Release Notes: A rounding bug in scrolling, resulting in small shifts of the sprites' positions with respect to the background, was fixed. A file separator bug that caused resources not to load properly from jars in Windows was fixed. The manual was updated.