Release Notes: Mouse support for the UI was added. New models, animations, and buildings were added. Optimizations and bugfixes were done. New character voicepacks were added. A Generated Road System was added. World map enhancements were done. Displaying of percept 3D beings in walk mode was added. A tooltip system and the top button row were added. Font rendering for UI elements was optimized. The options menu was completed.
Release Notes: A turn based playable combat phase was added. New animated mobs, static mobs, a new house, and town models were added. Jungle plants were totally redesigned. New plants for continental use are done. A new Encounter Ground system was added. A new Loot window and Character leveling were added. A new ground tile generation system with smoothed ground, new 2D elements, some refactored UI images, new spells, skills, items, artifacts, and objects were added. A particle system with lights for spells was added. Support was added for continuous sound sources with new environment and humanoid sounds.
Release Notes: New UI windows for Encounter Phase, Turn Act Phase, Character Sheet, and Inventory were added. New Population generation algorithms were added along with a new integration level of named Towns. Economy Update Turn was implemented for growing or declining population changes. Basic level Entity relations and Entity states and Entity fragments were added. A few Objects for inventory were added. The Skill system was further implemented with object dependencies and Skill Act Forms. New animals heron and deer were added, and wolf was replaced. Smaller bugfixes and optimizations were made.
Release Notes: New animals such as a bear and spider were added. Humanoid groups were introduced with the humans and their basic economy. Basic populations and houses were added for human groups. New sounds were provided for animals and humans along with environmental effects depending on nearby beings and climate. Party behavior and pre-encounter input screens were introduced. On-screen display was extended with the 'Entity-O-Meter', which shows nearby groups' icons. New portraits and models were provided.
Release Notes: A main menu was added with working Save/Load/New Game options. Sounds and in-game music were added along with a new Audio System. Character generation screens were provided with many skills (yet not effective in the game play) and classes along with four new races. Party setup for new games is now working. An on-screen party portraits view was added for visualizing your party. A set of portraits was added for use with the character generator.
Release Notes: An ecology system and ecology generation with 3 types of animal packs (gorilla, wolf, and warthog) were added. An encounters system draft version was implemented. World geography generation was boosted with the addition of Cave and River. Animated /rigged model loading (Gorilla), text box log, and choice box window have been added to UI elements. World map colorization was extended. A 'UI ruining shadows' bug has been fixed.
Release Notes: Base geographies (Mountain, Plain, Forest) have been refactored to point height calculated tile generation. Cave and River have been rewritten to be compatible with the modified base geographies. Farview mode has been refactored and beautified based on new geographies. A new configuration parameter called RENDER_DISTANCE_FARVIEW has been added. World generation has been extended with rivers and caves. The demo game is now running in the generated world.
Release Notes: UI base elements were added: load icon, compass, time meter, world map, and HUD panel. Internal Flora is now configurable through FloraGenerators. Example internal flora are placed in the Cave. Initial version of the World Generator is added. The World Map UI element now shows the world generated by it. JME libraries were updated from CVS.
Release Notes: This is an optimization release with the addition of the new Cave geography. Many parts of the 3D core were optimized. Vertex and fragment shaders were added for a grass and foliage wind effect. Geometry batching was added to the loading of terrain tiles, models, grass, and foliage. A cave inside the mountain is now available.
Release Notes: The 3D core was refactored, a new jungle design (along with partly billboarded trees and bushes) was added, and several optimizations and bugfixes have been included.