Release Notes: UI base elements were added: load icon, compass, time meter, world map, and HUD panel. Internal Flora is now configurable through FloraGenerators. Example internal flora are placed in the Cave. Initial version of the World Generator is added. The World Map UI element now shows the world generated by it. JME libraries were updated from CVS.
Release Notes: The grass vertex shader was fixed for the Intel integrated video card's low temperature limit. New animal models (such as gorilla and fox) were added. An advanced lake with depth was implemented. Waters now have a better looking coast. A small billboarding bug was fixed.
Release Notes: Bumped terrain tiles, river and lake water geographies, and an optional far view mode were added. JME's water render pass is applied on water surfaces with reflection. Grass has been added to the mountain slopes, and the grass vertex shader has been improved. This release uses the GNU GPLv3 instead of the LGPL.
Release Notes: This is an optimization release with the addition of the new Cave geography. Many parts of the 3D core were optimized. Vertex and fragment shaders were added for a grass and foliage wind effect. Geometry batching was added to the loading of terrain tiles, models, grass, and foliage. A cave inside the mountain is now available.
Release Notes: The 3D core was refactored, a new jungle design (along with partly billboarded trees and bushes) was added, and several optimizations and bugfixes have been included.
Release Notes: Many changes were made, including memory bugfixes, optimizations, a new bloom effect, billboarded sinusoid moving vegetation, and model casted shadows.
Release Notes: 3D rendering optimizations. Dense textured ground flora (e.g. grass). A configuration file has been added for performance-related settings. There are some new models and distance-based fadeout fog.
Release Notes: A new plant model collection. A day-night cycle with Sun and Moon orbiters. Many changes in the 3D core and rendering code. Use of mipmapping for the textures.
Release Notes: Fixes were made in the 3D engine. Walk restrictions were implemented. Flora is now generated on all geographic place types (Mountains, Plains, Forests). New 3D models were included (mostly trees) and Mac OS X dependency libraries for lwjgl and openal were added.
Release Notes: Initial versions of 3d core, geographic parts, climate parts, flora, and basic plant/wall models.