The Java 3D API enables the creation of three-dimensional graphics applications and Internet-based 3D applets. It provides high-level constructs for creating and manipulating 3D geometry and building the structures used in rendering that geometry. With this software, you can efficiently define and render very large virtual worlds. Blackdown's version of Java 3D uses the OpenGL low-level API to take advantage of 3D hardware acceleration.
|Tags||multimedia Graphics 3D Modeling 3D Rendering Software Development Libraries|
|Operating Systems||POSIX Linux|
Release Notes: This release is available for two architectures: i386 and AMD-64 (first release for that architecture). There are many generic bugfixes, and some fixes for Linux-specific problems (such as the off-screen rendering problem on NVidia cards).
Release Notes: This beta release features a few new features, many generic bugfixes, and some fixes for Linux specific problems (such as the off-screen rendering problem on NVidia cards).
Release Notes: This is the first stable release of Java3D 1.3 with quite a few new features, and fixes for several rendering problems found in the 1.3-beta releases.
Release Notes: This is an update to Sun's beta2 code. J3DTimer, some Nvidia crashes, and display problems have been fixed.
Release Notes: All of the following bugs have been fixed: Java3D threw an exception when scoping is used under a sharedGroup, resource cleanup was not in the same Renderer thread, there was a NullPointerException when unregistering a View if Shape3D was not in OG, MasterControl threw a NullPointerException sometimes when exiting from an applet, Transform3D freelist cache was not MT safe, and an object might have disappeared in Billboard/OrientedShape3D due to a numerical problem.