All releases of Irrlicht Engine


Release Notes: This version fixes a few bugs of the latest major release, including a severe bug in the aabbox collision test that causes reduced rendering speed. In addition, a compilation problem on Mac OS X was corrected.


Release Notes: This release adds Geometry shaders, Multiple Render Target (MRT) support, the possibility to access texture mipmaps and to provide custom mipmaps, support for Ogre .mesh format animations, NPK (Nebula device archive) file format loading, Bzip2 and LZMA support as well as AES encryption, supporting external windows in Mac OS X, and a lot more.


Release Notes: This version contains a lot of bugfixes and corrections, like improvements in the GUI environment, lightmap rendering and DMF loading, and keyboard mapping under Linux.


Release Notes: This is a maintenance release to the 1.5 branch of the Irrlicht engine and contains several updates and bugfixes related to terrain smoothing, joystick support, OS/XCode updates, and MS3D loader fixes.


Release Notes: This release includes new features such as new mesh and image loaders (.PLY mesh loader, .RGB, .RGBA, .SGI, .INT, and .INTA textures), new material properties ColorMask, Mipmap LOD, depth test function, AlphaToCoverage, selective Anti-Aliasing, new console device and the possibility to create different devices from the same library, an OverrideMaterial for changing material properties globally, a new Filesystem with tighter integration of different archive types (ZIP, TAR, etc), and an improved software rendering engine.


Release Notes: This version contains a lot of bugfixes and corrections, but also some few new features like support for Range Fog in OpenGL, improved X11 support, better .x, STL, and Collada file loading, and terrain rendering using hardware buffers.


Release Notes: This release adds new features like support for COLLADA 1.4 and LWO files, an .OBJ file writer, an enhanced software rasterizer (burning video), FSAA for OpenGL, OGRE .mesh loader improvements, nicer and faster terrain rendering, volume lights, various improvements for the WindowsCE port, shared depth buffers for RTT in D3D, a font creation tool for Linux, and improvements with the dynamic lights, particle systems, LMTS, PNG, and PCX loading and writing, and a lot more.


Release Notes: This release contains a lot of changes like improvements in the file loaders, the OpenGL renderer, and memory usage, optimization of the skeletal animation rendering code, and tons of other bugfixes and small improvements.


Release Notes: This is mainly a bugfix release and includes improvements to the COLLADA 1.3 loader, support for Milkshape 1.8 files, enhanced .3ds, .obj loaders, Microsoft .x file animation playback improvements, X11 support on Mac OS X, several speed optimizations, and many bugfixes, API enhancements, and other small improvements.


Release Notes: This release includes all features from the beta release, including a rewritten unified skeletal animation system with some more sophisticated features such as manual joint animation, its own well-supported file format (.irrmesh), mesh writing support (collada, .stl, .irrmesh), an enhanced particle system, an improved GUI, pointSprite support, and many bugfixes and other feature enhancements.