Projects / irrlamb

irrlamb

irrlamb is a 3D game that involves a lot of physics and frustrating gameplay.

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Recent releases

  •  04 Mar 2013 05:36

    Release Notes: This release adds audio (OpenAL), screen fading, shader support, support for custom levels, and an invert mouse option (or press F2 during play). It can save data now in %APPDATA%/irrlamb for Windows. Meshes have been converted to a binary format for faster loading. A Lua API bug in Object.GetPosition has been fixed. This release removes scons and adds cmake.

    •  07 Jan 2010 04:45

      Release Notes: The game's graphics were completely updated. Twelve tutorial levels and two skate levels were added. The ability to set shadows, filtering, and AA in the configuration file was added. Cylinder objects were added. Physics are now framerate independent. The level format was cleaned up. The Lua API was cleaned up. Replay file size was reduced. Boost dependencies were removed. irrlicht was updated to 1.6. bullet was updated to 2.75. SQLite was added for level stats. Various bugs were fixed. Audio, old levels, and grapple were removed for now. Lots of code was refactored.

      •  28 Aug 2007 12:44

        Release Notes: A new gameplay mechanism was added, namely grappling. More levels were added. Springs were added. Basic sounds were added. Code to limit the frame rate was added. The replay file structure was changed. Old replays are incompatible.

        •  12 Jul 2007 07:50

          Release Notes: This release added level unlocking, a high score list, support for constraints/joints, a lose screen, stats tracking, another level, the ability to take screenshots with F12, more Lua functions, basic replay controls, and fonts for various resolutions. Some compilation and scons issues were fixed. The licenses was upgraded to GPL version 3.

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