All releases of irrKlang


Release Notes: This release adds support for .NET 4 and fixes some minor bugs.


Release Notes: This version adds the possibility to capture the mixed output audio data from irrKlang, which can be used to store the sound output as a .wav file or for creating an oscillograph and similar. It also makes it possible to use irrKlang on 64-bit Linux.


Release Notes: This release adds support for playing back FLAC files and adds a lot of minor improvements and bugfixes.


Release Notes: Improved performance and compatibility of the Mac OS X version. The latency of the Linux version has been reduced. Multi-channel audio recording has been added. Several small improvements have been made to the .NET version, including examples for VisualBasic.NET and an implementation of the IDisposable interface.


Release Notes: This release adds support for (external) multichannel sound hardware on MacOS X.


Release Notes: This release adds support for 24-bit wave files, special versions for the .NET runtimes 1.1 and 2.0, and speed and memory optimizations for the C++ version. The internal audio interfaces like DirectSound, ALSA and CoreAudio are now exposed for plugin developers. Several bugfixes have been made.


Release Notes: This release adds several speed optimizations, memory usage improvements and bug fixes, and the possibility to directly access the decoded PCM sample data of every loaded sound source.


Release Notes: This release adds audio recording capabilities, but these are currently for Windows only. The option to use pure PCM data as a sound source was added. Some minor bugs were fixed.


Release Notes: This release adds support for Power PCs, the possibility of manual device selection if there is more than one sound device in a PC, improved ALSA driver latency, and some other minor features and bugfixes.


Release Notes: This release adds the ability to change the playback position while playing back audio. It adds changeable playbackSpeed to ALSA, CoreAudio, and WinMM drivers, an adjustable rolloff factor for 3D sounds, a refactored C++ interface, and some modifications for speed improvements. There are various bugfixes and other small new features.