intricacy is a networked game in which players attempt to construct maximally difficult puzzles within certain strict design constraints, and to solve the puzzles of others.
|Operating Systems||Linux Unix Windows|
|Implementation||Haskell SDL curses|
Release Notes: A bug with mouse input prematurely dismissing prompts has been fixed. SDL graphics have been tightened. A background has been added. Handling of inaccessible servers has been improved.
Release Notes: 'q'uit confirmation now reminds you what you're quitting from. Testedness is now considered when deciding if a lock is modified. Detailed game info was added to the README. Hover text was added for UI buttons. The editor, lockfile reader, and validity checker were not in accordance on what is allowed as the root of a spring. This was fixed. The SDL UI no longer redraws the screen on every mouse movement. A problem where the curses UI wasn't refreshing properly on async flag was fixed.