All releases of Solar Imperium


Release Notes: The general look of the game was redone. The interface was redone using AJAX. Support was added for XML clients using the GET variable XML. Tons of bugs and possible exploits were fixed. Basic AI handling code was added. The starmap now displays spaceships. The thirdparty dependencies were updated.


Release Notes: Important installer and gameplay fixes.


Release Notes: Ported to the Smarty template engine. Support for gettext. AJAX chat now uses DELTAs. There are some gameplay changes. This release has MySQL InnoDB for transactions.


Release Notes: The installer was improved. While creating a new game, more errors and warnings may be displayed. A informative notice is displayed when no players are in the database. A limit of two players per IP is enforced. The last joined players is displayed in the properties page. The best day (logged players/signup) is displayed. A display bug the in forum pages was fixed. A bug in effectiveness when a pirate attack is loose was fixed. Lottery was fixed. A pirate attack does not set the "already attacked" flag. The pirate attack bust calculation is wrong. A covert op supports dissension with no reclaimed troops. Sabotage never damages anything.


Release Notes: This release adds a new global market, a real economic system, a Flash8 interactive StarMap, two new resources (ore and petroleum), and an installer made in PHP. Users can now sell research points. All the resources (food, petroleum, ore) are now auto-buyable if some quantity is missing for maintenance. Most values have been reviewed and tested to fix various exploits.


Release Notes: PHP 5 support, an Ajax-enabled star map and online chat system, and fixes for the game play and many bugs.


Release Notes: This release includes a complete rewrite of all the game internals. It has several new features like a research tree, starmap, real-time convoys, a template / language system, a new design from scratch, a black market, nuclear warfare, and Galaxypedia (an internal wiki in the game).


Release Notes: Covert ops logic was added. CSS was integrated. Handling of pollution/taxes was improved. Pirates now attack protected empires a little bit less. A random event that terraforms a random number of planets was added. Gov. planets reduce the base planets' maintenance cost. If you buy a lot of planets in bulk, the production level will be adjusted to get a more gradual increase in resources over turns.


Release Notes: A new installer was added. To install it, you only need to extract the archive in a directory and access the directory with a browser or manually call install.php from a browser. Various issues regarding game balancing and errors were fixed.


Release Notes: No more lump purchase system (only planet purchases are locked to a lump 10 million purchase). An observer/admin account is now possible. There is a new Javascript floating menu. A lot of balance issues have been fixed. There is new forum code and many other changes.