Projects / IceBreaker / Releases

All releases of IceBreaker

  •  08 Jun 2002 16:59
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    Release Notes: This release has game-loop timing changes (now will busy-wait if 10ms is too long of a sleep). It also has some username cleanups/enhancements, tweaks to the game sound, and general code housekeeping.

    •  01 Jun 2002 02:29
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      Release Notes: This release switches to using 22050Hz sound samples. It also adds full keyboard support, and has significant code cleanup in areas relevant to both of these.

      •  28 May 2002 13:53
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        Release Notes: IceBreaker is approaching a final 2.0 release. This is a public beta intended for widespread testing and for development of new themes.

        •  26 May 2002 20:14
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          Release Notes: This release has a lot of code cleanup, high score file locking, a confirm dialog for changing difficulty mid-game, and a new Win32 installer using NSIS.

          •  23 May 2002 22:33
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            Release Notes: This release has basic keyboard support, theme improvements including documentation and a random theme option, code cleanup, and other little things.

            •  19 May 2002 18:48
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              Release Notes: This release has better themes support (and a few more themes), a much improved full screen mode, command line options for full screen and sound, and better text handling routines.

              •  16 May 2002 07:21
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                Release Notes: This version includes many minor cleanups and changes, but most notably the beginnings of themes support.

                •  04 Sep 2001 22:32
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                  Release Notes:

                  •  31 Jul 2001 05:18
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                    Release Notes: Fixed a minor but ugly bug where the highest-score box wasn't big enough to fit letters g, j, p, q, or y, and made a few other trivial code changes. Also, switched to a sensible Linux-kernel-style numbering scheme.

                    •  29 Jul 2001 23:55
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                      Release Notes: A new score decay timer to discourage obsessive-compulsive types from taking hours on one level, new Easy and Hard modes, options for sound, fullscreen mode, an official Win32 version, slight gameplay improvements, a few bugfixes, and general code cleanup.

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