Humm and Strumm is a 3D adventure game in which two players must collaboratively solve puzzles and fight enemies in order to stop the evil Dr. Geoff from taking over the world. Humm and Strumm is set in a psychedelic fairytale world, with lands such as a giant cupcake and a musical forest. The main characters, Humm and Strumm, are armed with yo-yos for weapons. Humm and Strumm has two modes of play: Adventure Mode, in which two players fight Dr. Geoff, and Tag Mode, in which up to eight players play a game of tag using their characters' weapons.
|Tags||3D Adventure Game Cross Platform Game Game Engine|
|Licenses||GPLv3 Creative Commons Attribution-Share Alike 3.0 Unported|
|Operating Systems||Windows Unix Linux BSD|
|Implementation||C++ OpenGL OpenAL zlib/libpng libbvorbis wxWidgets Unicode|
Release Notes: This release adds ISO 8601 serialization. The Date/Time classes can now be serialized to and from a subset of the ISO 8601 standard. Better integration is now made with the standard library. This process will continue with the next release. The logging system is now based on the standard iostream library, allowing any class which can be written to std::cout to be written to the log. The log supports multiple configurable backends. This is the last logging functionality change.
Release Notes: The engine now supports a programmatic interface to detect the current date, time, and timezone information. Its logging capabilities have been made much more flexible, allowing for multiple logs, user configurable logging, and modular logging. In addition to GCC, this release detects and explicitly supports the new Clang C++ Compiler, about which interest has been rising both in the GNU community and in the *BSD community, due to its speed, modularity, and permissive license. If the compiler supports the new C++11 standard, this release makes use of some new features.
Release Notes: X11 rendering was implemented, which means that there is a window that appears on X11 enabled systems displaying a rotating cube. Humm and Strumm now supports *BSD systems out of the box. This support has been tested with FreeBSD x64. Various attributes about the system, including clock frequency, memory usage, and processor flags, can now be detected at runtime. SSE, CPPUnit for Windows, build system refactoring, and Geometry Mathematics classes were also added.
Release Notes: This, like all 0.x releases, is a pure game engine release, which means there is no playable game yet. This release adds on to the core functionality by introducing debugging helpers, type wrappers, and some system functions. It also has the basis of the rendering engine--the Vector Algebra mathematics classes. Furthermore, the test cases have started to be migrated to CppUnit, so CppUnit is now a requirement to compile the code.
Release Notes: Initial freshmeat announcement.