Height Map Editor edits, generates, and manipulates terrain height maps. These can be used in terrain renderers, which are used in games, applications, and demos.
|Tags||multimedia Graphics 3D Modeling Editors Scientific/Engineering Visualization|
|Operating Systems||Windows OS Independent POSIX Linux Other|
Release Notes: A bug that caused the cursor to keep the hourglass form indefinitely after loading a BMP or saving a map selection has been fixed. A bug in the BMP loading routine that might have crashed the program on some Linux distributions has been fixed. The BMP files that have the width non-divisible by 4 load correctly.
Release Notes: A pseudo isometric preview has been added (nothing very impressive, but it's better than nothing). Press Tab to switch between standard and isometric view. A small bug that sometimes caused a crash when resizing the window to very small sizes has been fixed. Note that the bug that randomly crashes the program when resizing the window on Linux hasn't been fixed yet.
Release Notes: A fix for a bug that caused the cursor to remain forever in the hourglass shape whenever the terrain was saved as BMP, and a fix for a bug that caused the program to save the configuration file in the last-used directory instead of the home directory.
Release Notes: A "Global Replace" tool has been added that works exactly like the magic wand, the only exception being the fact that instead of changing only the neighbour heights that match the tolerance factor, it changes all the heights that match the tolerance factor, on the entire map. So now you can do things like increase all the heights on the map between 0 and 15, with 20 pixels.
Release Notes: The "Replace" (Magic Wand) tool has been improved, so now it can also add/dig into the terrain. A Pattern fill mode has been added.