Release Notes: Client-side scripting (in Python) and frame-to-frame coherence in the network protocol. It now seems to work with about 2KB/s instead of 10KB/s.
Release Notes: The Python bindings are now usable.
Release Notes: Configuration file support, SDL support, multithreading. Make install should now result in demos which are actually usable.
Release Notes: Some 2d features (for now, just rectangles) in the scene graph and some more control on how the client renders things have been added. Work has started on Python bindings. The client can now grab the pointer (useful when using fullscreen mesafx).
Release Notes: New stuff for deformable and multi-texture meshes (not yet integrated), a much better networking protocol (both more structured and less bandwidth hungry), and the addition of an AI to the demo shooter, so non player controlled ships will fly around and attack each other.
Release Notes: Loader for .ase (3dsmax) meshes and ppm/pnm textures, "Resource repository" for storing meshes and textures, browser is now completely game independant.
Release Notes: The networked space ducks shooter works. Since 0.1, we've also moved to a new home. Those of you who had trouble connecting, try again; it should work now. We are still looking for new participants.
Release Notes: Autoconfiscated the tree, the space shooter (demos/flyingducks) works, and networking code updates. This is the initial developer's release. I would like to invite you all to contribute.
Release Notes: Initial announcement. Note that the library is not very usable yet, this is just to tell the world what I'm doing. Contributors are welcome.