Projects / Gravetat / Releases

RSS All releases of Gravetat

  •  03 Nov 2005 14:48

Release Notes: Autotools (automake and autoconf) support has been added. This version is again usable for further development.

  •  16 Oct 2005 16:25

Release Notes: This release fixes some bugs in 0.9.1. It is supposed to be used for end-users and not for further development until the next release. Only sources are provided.

  •  23 Aug 2005 17:29

Release Notes: The code has been adapted to the recently-released libPunts 3.0. The build system and installers have been improved and are now more similar to the Linux standard "make" style.

  •  24 Jun 2005 14:40

Release Notes: A GUI for editing GRV universe files and launching the gravity engine has been added. There only are Linux binaries of the GUI. It requires wxWidgets 2.6.0 to compile.

  •  27 Feb 2005 08:58

Release Notes: Many imprecisions produced by the collision engine have been fixed. Kinetic energy and momentum are both conserved now. A new GRV format and initial velocities are also available.

  •  19 Jan 2005 15:27

Release Notes: Many bugs have been fixed, the graphics are better (especially spheres and out-of-bounds polygons), and there is a new 3D figure: a Bézier Path.

  •  13 Jan 2005 14:30

Release Notes: Graphics have been improved due to changes on libPunts. Some command line options have been added to allow more flexibility. No newer Mac OS X version yet.

  •  20 Dec 2004 14:56

Release Notes: SVGZ export capability has been added. There is a new, decent command line parser.

  •  20 Nov 2004 14:03

Release Notes: The collision engine has been improved. The binary version is now in an RPM package. The Mac OS X version really works now, and adds the changes from 0.3.1, which was never compiled for the Macintosh platform.

  •  07 Nov 2004 21:37

Release Notes: An ugly bug related with random universes has been fixed.

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