All releases of Gravetat


Release Notes: Autotools (automake and autoconf) support has been added. This version is again usable for further development.


Release Notes: This release fixes some bugs in 0.9.1. It is supposed to be used for end-users and not for further development until the next release. Only sources are provided.


Release Notes: The code has been adapted to the recently-released libPunts 3.0. The build system and installers have been improved and are now more similar to the Linux standard "make" style.


Release Notes: A GUI for editing GRV universe files and launching the gravity engine has been added. There only are Linux binaries of the GUI. It requires wxWidgets 2.6.0 to compile.


Release Notes: Many imprecisions produced by the collision engine have been fixed. Kinetic energy and momentum are both conserved now. A new GRV format and initial velocities are also available.


Release Notes: Many bugs have been fixed, the graphics are better (especially spheres and out-of-bounds polygons), and there is a new 3D figure: a Bézier Path.


Release Notes: Graphics have been improved due to changes on libPunts. Some command line options have been added to allow more flexibility. No newer Mac OS X version yet.


Release Notes: SVGZ export capability has been added. There is a new, decent command line parser.


Release Notes: The collision engine has been improved. The binary version is now in an RPM package. The Mac OS X version really works now, and adds the changes from 0.3.1, which was never compiled for the Macintosh platform.


Release Notes: An ugly bug related with random universes has been fixed.