Release Notes: New features include music, bones files, monster AI, an automatic updater, and named monsters. New spells were added: summon monster, guardian demon/angels, paralysis, raise dead, polymorph, and more. New monsters such as medusa, hydra, golems, mind flayer, and demons were added. New abilities include sleep attacks, valkyrie and barbarian raging, soliders with bazooka, guns, laser, grenades, necromancer and warlocks, teleport, tireless fighting, and mining. New levels include caves, hell, forest, the void, and bonus levels. New weapons include ice and fire axes, poison blades, vorpal weapons, holy, evil and enchanted weapons, flaming arrows, and more.
Release Notes: This release adds wands of digging, poison arrows, teletraps, vampire knights, rock and lava and treasure outside the level, lava pools, poison zombies, and creatures that steal fate points. There are many bugfixes.
Release Notes: New features include multiple player classes (such as barbarian, monk, druid, and sorceror), sound effects, crash recovery, leveled abilities, swords, axes, staffs, bows, shields, poisonous monsters, pet vampires for sorcerors. bouncing explosions and missiles, bat caves, more spiders, and intelligence, stamina, and fatigue effects. Characters have starting backpacks.
Release Notes: This release adds animated black, white, and amethyst dragons, jelly molds, evil blobs, knee gnashers, fractal lakes, fate points, acid weapons, fire/cold/acid proof armour, and many bugfixes.
Release Notes: Hungry treasure chests. More spells (monster spying and weightless items). Mega warp exit. An ASCII crown. Exploding exits and dungeon cleaners. Crash bugfixes (too many keys). A load game problem has been fixed. A remove curse bug has been fixed. Scrolling jitter has been fixed.
Release Notes: A lightning gun, better ASCII explosions, spells (such as starburst, slow, fast, warp, vision, remove, and curse), exploding potions, and more treasure items were added. Bugs were fixed. Speed was improved. The karma system is back to reporting a count.
Release Notes: This release includes lasers and mini-lasers, faster weapons, Glorks, killer rats/tar, teleporting vampires, dimensional rifts, more gelatinous cubes, mice, armour with weight and a cursed item system (liquid/chocolate/ice/dragon armour), broken and cell doors, more powerful potions, gemstone boxes, cheese/milk increase strength, spike pits, fire/ice resistant monsters and armour, and a loading screen. Quitting no longer gets you a high score. Rust monsters eat treasure. Angels get annoyed. Bonans armoury has armour. High levels load and play faster. Many bugs have been fixed. Patricia's pantry still has a male shopkeeper.
Release Notes: Fallen fairies, treasure stealing sprites, and imps were added along with white witches, moving walls, firebugs, and their nests. Chocolate and sherbet slime-molds were also added. There are now also armories, pantries, and corpses. Graphics are now faster. Save/load should now work on Windows too.
Release Notes: Angels, demons, more weapons, and a karma system were added. Fairies now have bite. Double damage attacks were added on ice/fire loving creatures with appropriate weapons. Flicker was slowed down. 64-bit fixes were made. Bugs were fixed.
Release Notes: The ability to save and load games was added. Earlier levels are now easier. Teleports are faster, but the teleport-straight-to-death bug still needs to be fixed. Shopkeepers and dragons are still a bit too aggressive.