Projects / goblinhack / Releases

All releases of goblinhack

  •  21 Sep 2013 12:11
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    Release Notes: The code has moved from SourceForge to GitHub. This is a source-only release to get it compiling again for Linux. It adds some new features, including auto rage and 3Dish walls.

    •  17 Mar 2009 00:14
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      Release Notes: Monsters now have treasure and weapon hoards A Minotaur class gas been added. New monsters, squarm, smurlinger, morhock, lich, and galump. New Warhammer weapons. A civil war soldier class has been added.

      •  04 Jan 2009 17:22
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        Release Notes: More troll and orc types were added. The orc player class was split into half orc and battle orc. Shop paying works. Amulets appear on the item list. There are fewer spawning goblins. Stuck ghosts were fixed. Walls are harder to destroy. The edge of the world is impenetrable. Weapon bugs were fixed. Installer fixes were made.

        •  22 Dec 2008 10:42
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          Release Notes: New features include music, bones files, monster AI, an automatic updater, and named monsters. New spells were added: summon monster, guardian demon/angels, paralysis, raise dead, polymorph, and more. New monsters such as medusa, hydra, golems, mind flayer, and demons were added. New abilities include sleep attacks, valkyrie and barbarian raging, soliders with bazooka, guns, laser, grenades, necromancer and warlocks, teleport, tireless fighting, and mining. New levels include caves, hell, forest, the void, and bonus levels. New weapons include ice and fire axes, poison blades, vorpal weapons, holy, evil and enchanted weapons, flaming arrows, and more.

          •  02 Feb 2008 01:15
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            Release Notes: This release adds wands of digging, poison arrows, teletraps, vampire knights, rock and lava and treasure outside the level, lava pools, poison zombies, and creatures that steal fate points. There are many bugfixes.

            •  23 Jan 2008 07:05
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              Release Notes: New features include multiple player classes (such as barbarian, monk, druid, and sorceror), sound effects, crash recovery, leveled abilities, swords, axes, staffs, bows, shields, poisonous monsters, pet vampires for sorcerors. bouncing explosions and missiles, bat caves, more spiders, and intelligence, stamina, and fatigue effects. Characters have starting backpacks.

              •  11 Aug 2007 23:21
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                Release Notes: This release adds animated black, white, and amethyst dragons, jelly molds, evil blobs, knee gnashers, fractal lakes, fate points, acid weapons, fire/cold/acid proof armour, and many bugfixes.

                •  08 Apr 2007 15:29
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                  Release Notes: Hungry treasure chests. More spells (monster spying and weightless items). Mega warp exit. An ASCII crown. Exploding exits and dungeon cleaners. Crash bugfixes (too many keys). A load game problem has been fixed. A remove curse bug has been fixed. Scrolling jitter has been fixed.

                  •  23 Mar 2007 07:38
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                    Release Notes: A lightning gun, better ASCII explosions, spells (such as starburst, slow, fast, warp, vision, remove, and curse), exploding potions, and more treasure items were added. Bugs were fixed. Speed was improved. The karma system is back to reporting a count.

                    •  25 Feb 2007 17:46
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                      Release Notes: This release includes lasers and mini-lasers, faster weapons, Glorks, killer rats/tar, teleporting vampires, dimensional rifts, more gelatinous cubes, mice, armour with weight and a cursed item system (liquid/chocolate/ice/dragon armour), broken and cell doors, more powerful potions, gemstone boxes, cheese/milk increase strength, spike pits, fire/ice resistant monsters and armour, and a loading screen. Quitting no longer gets you a high score. Rust monsters eat treasure. Angels get annoyed. Bonans armoury has armour. High levels load and play faster. Many bugs have been fixed. Patricia's pantry still has a male shopkeeper.

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