Glulxe is an interpreted implementation of the Glulx portable Interactive Fiction VM, like the Z-machine but using the Glk API. Unlike the Z-machine, it uses 32-bit data and addresses, so it can handle game files up to four gigabytes long. Also unlike the Z-machine, it has native support for Glk I/O, so game files can use any capability Glk provides. However, like the Z-machine, you can write games in the Inform language and compile them to Glulx game files.
| Tags | Games/Entertainment Software Development Interpreters |
|---|---|
| Licenses | BSD Revised |
| Operating Systems | Windows Windows Windows Windows POSIX Unix |
| Implementation | C |
Recent releases


Release Notes: This release abstracts powf() to an osdepend wrapper, fixes a @ceil bug for some C math libraries, improves the profiling system in several ways, and fixes a bug in glkop.c dispatching related to optional array arguments.


Release Notes: Assorted bugfixes.


Release Notes: Minor bugfixes.


No changes have been submitted for this release.
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