Projects / Glulxe

Glulxe

Glulxe is an interpreted implementation of the Glulx portable Interactive Fiction VM, like the Z-machine but using the Glk API. Unlike the Z-machine, it uses 32-bit data and addresses, so it can handle game files up to four gigabytes long. Also unlike the Z-machine, it has native support for Glk I/O, so game files can use any capability Glk provides. However, like the Z-machine, you can write games in the Inform language and compile them to Glulx game files.

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Recent releases

  •  14 Nov 2011 01:09

    Release Notes: This release abstracts powf() to an osdepend wrapper, fixes a @ceil bug for some C math libraries, improves the profiling system in several ways, and fixes a bug in glkop.c dispatching related to optional array arguments.

    •  05 Oct 2010 19:05

      Release Notes: Assorted bugfixes.

      •  20 Jul 2009 21:24

        Release Notes: Minor bugfixes.

        •  21 Apr 2008 03:17

          No changes have been submitted for this release.

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