Projects / GLUI

GLUI

GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, relying on GLUT to handle all system-dependent issues, such as window and mouse management.

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  •  10 Jul 2006 21:39

Release Notes: The library now avoids using 100% of the CPU when idle. Doxygen comments was provided. Bugs with rollout, scrollbars, and double buffering were fixed. Mip-mapping is now used for rotation spheres. There were also binary size optimizations.

  •  22 Nov 2002 08:51

Release Notes: Compilation errors have been resolved for gcc 3.2.

  •  30 Jan 2001 06:12

    No changes have been submitted for this release.

    RSS Recent comments

    10 Jul 2006 20:27 nigels

    Re: Problems

    > GLUI seems to have a problem with

    > performance. Does a GLUI menu take up

    > 99% of the CPU on anyone elses computer?

    This ought to be resolved in 2.35

    27 Jun 2003 11:25 lindseyd

    Re: Problems
    GLUI seems to have a problem with performance. Does a GLUI menu take up 99% of the CPU on anyone elses computer? The weird thing is, more CPU is used while the program is idle.

    13 Nov 2002 10:00 nigels

    GLT GLUI Branch
    Compilation issues, including errors and warnings are observed with gcc 3.2. If anyone knows how to get in contact with the original author, let me know: nigels at nigels dot com. Cheers.

    14 Nov 1999 08:38 steve9000

    This is most useful for...
    those little testing and experimental hacks which require
    an interface more complicated than keypresses under GLUT.

    Also it includes an arcball and viewer class, so it's incredibly
    quick to have something useful and looking good very quickly.

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