Projects / glTron / Releases

All releases of glTron

  •  06 Dec 2005 06:10
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    Release Notes: This release includes a new AI that actively tries to cut you off, two new Gameplay modes, better handling of .ini files (versioning and protection against partly written files), a simplified GUI, and various other bugfixes.

    •  02 Jan 2003 16:37
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      Release Notes: Changes include better and faster shadows, red outlines on the recognizer, better 3D sound effects, sound effects for the player's lightcycle, sound effects for the recognizer flying overhead, support for 'switching songs' (i.e. adding your own music), MP3 support, joystick support, a better 2D map (with 3 sizes), and more intuitive config options.

      •  15 Apr 2001 20:21
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        Release Notes: This version has been well tested and should be considered stable. Major changes include new camera controls, use of the mouse to tweak/rotate/zoom, a simplified menu structure, graphical installer, vastly better visuals due to lighting & shadows, fixes for many rendering artefacts, recognizers, new textures / create your own sets, 3D positional sound & doppler effects, more movie-like default, and much stronger AI options.

        •  31 Mar 2000 02:12
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          Release Notes: Rewritten computer player, new skill levels, different arena sizes and speeds, experimental speed oscillation, configure players (human, computer, none), a very cool new model, levels-of-detail for the model, configure keyboard controls (not saved between games yet), volume settings for music/fx in the Audio menu, new wall & floor texture, sound effects, trail decals on solid trails, trail bow before cycle, a new GUI background, dynamic menu, a screenshot function, fix for the lightcycle going backwards, an arena overview camera mode when dead, GNU autoconf, and textures in PNG format.

          •  09 Jan 2000 22:33
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            Release Notes: More eye candy, including exploding lightcycle, 'crash'-texture', bilinear filtering, new menu background & logo, fading explosion debris, lightcycle does now turn smoothly (doesn't look right, but funny nonetheless), and a new floor texture; other useful changes are new switches to capture the mouse (useful for Voodoo1/2 owners) and disabling the lightcycle/crash texture (for slow machines), and fixes for some of the more obvious bugs.

            •  30 Dec 1999 04:48
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              Release Notes: This release features the addition lightcycle models, a configuration menu for the bots, a game settings menu and new font handling and font textures. The game now does frustum culling based on object coordinates, and font size was made dependent on screen size where useful. The chase camera has been fixed, and the bug where font / font-tex.pl generated distorted texture has been fixed. Menu layout, menu initialization and menu highlighting have been changed, drawPlayers has been optimized, and M. Kilgard's TexFont has been dropped since it was not licensed under the GPL.

              •  21 Dec 1999 02:54
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                Release Notes: A preview of the menu interface, major rewrites of everything, and GPL licensing terms.

                •  05 Oct 1999 18:50
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                  Release Notes: fixed bug with -k option, fixed crazy FPS counter under windows, fixed alternate camera mode under windows, did a new windows version (with sound), included glut.dll in the win32 distribution, changed texture format, fullscreen rendering under win32, added '-i' switch (forces in-a-window-rendering under win32), and added '-v' switch (demo/screensafer mode).

                  •  27 Sep 1999 22:05
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                    Release Notes: Added sound, load/save for settings and split code over several files.

                    •  23 Aug 1999 23:03
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                      Release Notes: Fixed bug with uninitialised variable 'loop' in mainIdle() that caused the game to crash/freeze and added #ifdefs for FreeBSD.

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