Projects / glHack


glHack is a full-screen SDL port of NetHack 3.4.0 (a role-playing dungeon game), with support for both OpenGL and software rendering. Currently it runs under Linux.

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Release Notes: The code the guidebook have been ported to NetHack 3.4.3. The TAB key now toggles between tile and text views (in addition to the END key).

Release Notes: The highlight of this release is the addition of manual pages. Other changes include the auto-detecting of video mode and depth, brighter colors, improved installation under Debian and Mandrake, and numerous small bugfixes.

Release Notes: The main focus of this release is the addition of the isometric 3D tileset. Other changes include a gamma option for controlling brightness, many improvements to the existing tileset, better mouse support (e.g. selecting items in menus), and map scrolling using the keyboard (ALT + cursor keys).

Release Notes: glHack is now ported to NetHack 3.4.0. This release includes a fully functional software renderer, and the option to horizontally flip monster tiles. All fonts are now complete (no missing characters). There is a new "jumpscroll" option. Monsters that were drawn black on black in text view were fixed.

Release Notes: A better 32x32 tileset, a new config file, improved support for keyboard auto-repeat, and several bugfixes were added.


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