Projects / glHack

glHack

glHack is a full-screen SDL port of NetHack 3.4.0 (a role-playing dungeon game), with support for both OpenGL and software rendering. Currently it runs under Linux.

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Recent releases

  •  16 Jul 2005 20:26

    Release Notes: The code the guidebook have been ported to NetHack 3.4.3. The TAB key now toggles between tile and text views (in addition to the END key).

    •  10 Jan 2003 12:01

      Release Notes: The highlight of this release is the addition of manual pages. Other changes include the auto-detecting of video mode and depth, brighter colors, improved installation under Debian and Mandrake, and numerous small bugfixes.

      •  13 Oct 2002 04:19

        Release Notes: The main focus of this release is the addition of the isometric 3D tileset. Other changes include a gamma option for controlling brightness, many improvements to the existing tileset, better mouse support (e.g. selecting items in menus), and map scrolling using the keyboard (ALT + cursor keys).

        •  30 Jun 2002 08:43

          Release Notes: glHack is now ported to NetHack 3.4.0. This release includes a fully functional software renderer, and the option to horizontally flip monster tiles. All fonts are now complete (no missing characters). There is a new "jumpscroll" option. Monsters that were drawn black on black in text view were fixed.

          •  27 Feb 2002 12:09

            Release Notes: A better 32x32 tileset, a new config file, improved support for keyboard auto-repeat, and several bugfixes were added.

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