Projects / GLFW

GLFW

GLFW is a portable framework for OpenGL application development. It handles operating system specific tasks such OpenGL window management, resolution switching, keyboard, mouse, and joystick input, timer input, creating threads, and more.

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Recent releases

  •  16 Jun 2013 00:28

    Release Notes: This release removes deprecated features and adds a new API supporting multiple windows and monitors, sRGB, robustness, OpenGL ES, high-DPI, gamma ramps, callbacks for more events, clipboard text I/O, an error description callback, layout-independent keyboard input, UTF-8 for all strings, and more.

    •  06 Jun 2013 13:33

      Release Notes: This release adds fixes for multiple cursor motion bugs on Windows and fixes support for the LFLAGS environment variable on OS X.

      •  05 Apr 2013 11:38

        Release Notes: This release fixed a few minor bugs on each platform, most notably the flashing window on Windows and a workaround for a bug in Mesa 9.x.

        •  09 Nov 2012 12:11

          Release Notes: This release adds fixes for a few minor bugs on each platform, support for more swap interval methods on X11, and Visual C++ 2012 project files.

          •  03 Jul 2012 20:23

            Release Notes: This release adds support for joysticks on Mac OS X, a graphical joystick test, support for 64-bit builds using MinGW-w64, and fixes for a number of (primarily input) bugs.

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