Glaxium is an OpenGL-based space-ship "shoot-em-up" styled game. It is designed to provide the same feel as the old 2D games of that type, but with 3D for the special effects.
|Operating Systems||POSIX Linux Windows Windows|
Release Notes: A new weapon that can destroy volcanos was added. New models were added. Capsules of invulnerability are available. New 3D special effects were added. A sound overload bug was fixed. The level of details can now be modified and configuration is saved. A new board was designed. A bug with tanks was fixed so that they really attack. Many other bugs were fixed. Many gameplay enhancements were made.
Release Notes: configure now checks for a good GL/glext.h before compiling. "make install" now works.
Release Notes: The EXT_texture_env_dot3 extension is now used to draw the floor on Radeon cards (and other cards that support this). The bug that filled the screen with INVALID_OPERAND on Radeons under Windows was fixed, along with another display problem. A real font is now used instead of glBitMap. A benchmark was added, along with menu options, new keys ([L CTRL] and [SPACE]), and a smarter auto-fire. A link problem on some non-Nvidia Linux configurations was fixed, and ./configure now really works.
Release Notes: This version is a complete rewrite. A Windows version is now available. A vertex program and register combiner for GeForce cards has been implemented. Shadows on the floor are now drawn if the video card has a stencil buffer and is using a 32-bit color depth. Seven power-ups, which look like red diamonds, were added. A new, clearer C++ main structure is now used.
Release Notes: The presentation message now appears with i81x 3D hardware. Enemies can now be damaged by the "airstrikes". Glaxium is now fully packagable: ./configure now accepts --prefix, --bindir and --mandir. A man page, glaxium.6, has been added.