The glAppGrapher is an interactive OpenGL-based debugging "watch window" that communicates with your program via Berkeley sockets. Its purpose is to simplify mondain tasks of debugging a physics engine or other 3D application. The program may work over the Internet or your LAN, and is supported in both Windows and Linux environments.
|Tags||multimedia Graphics 3D Rendering|
Release Notes: A new mutex, an ability to enqueue messages and execute them all at once, an ability to ignore messages, and an ability to wait for the glAppGrapher to execute commands.