Release Notes: This release added graphics optimizations. The view can be extended by 50%, and the quality modes were promoted (the old quality=5 is now quality=4). There were also minor adjustments and graphical improvements for missiles and radar. Logging to a file was implemented.
Release Notes: This release adds a text mode map editor and some examples. Important bugfixes have also been made concerning a texture loading problem, joystick events, and a segmentation fault at mission startup.
Release Notes: This releases adds a graphical user interface with new configuration options for video effects, keyboard, mouse, and joystick. It also features two additional tutorials, AI flight maneuvers, randomized tree placement, improved collision detection, and lots of visual effects.
Release Notes: This release includes major bugfixes concerning coordinates (lighting, sun), new model textures, and some visual improvements.
Release Notes: This release adds three more missions to the campaign. It provides more realistic physics (optional), a new fighter, some visual improvements, and adjustments concerning almost everything. Some important bugfixes have been made.
Release Notes: This release includes an occlusion culling technique (ray casting) for faster rendering, more interface options (multiple joystick support), difficulty changes/adjustments, two new missions, many visual improvements, and some bugfixes.
Release Notes: New training missions have been added, the fighter's AI, music, and sound have been improved, and some bugfixes were made.
Release Notes: This version corrects frame dependent calculations, thus enabling higher FPS rates. It adds completely new fighter models and further model improvements. Rendering different terrain resolutions provides a better level of detail, and many graphical improvements (trees, explosions, smoke, a cannon) and bugfixes were made. The documentation was updated and extended by a man page.
Release Notes: This release includes a major code cleanup, command line parameters, debug levels, and big endian bugfixes. The game now features a more realistic physics model, blackouts, a new intro, and minor visual enhancements.
Release Notes: Chaff and flare countermeasures and radar and heat seeking missiles have been added. The entire interface can now be remapped with a script. Lots of minor improvements were made, including an important buffer overflow bugfix.