Projects / Gigalomania / Releases

All releases of Gigalomania

  •  18 Feb 2013 00:08
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    Release Notes: Improvements have been made for the graphics. Sound is now available on Android. There are various improvements to the UI, and bugfixes. This version also adds a port for AROS, and re-adds support for Mega-Lo-Mania graphics.

    •  06 Apr 2012 10:07
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      Release Notes: A crash when loading saved games has been fixed. The gameplay mechanics for combat have been improved, and your people and armies now automatically evacuate when buildings are destroyed. Health bars for your buildings and enemy buildings are now displayed on the screen. The game has been ported to Android smartphones/tablets, and improvements have been made to the UI for touchscreens.

      •  16 Mar 2012 22:04
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        Release Notes: This release adds an auto-slow option, improves the UI (including a one-mouse-button mode), better supports various different resolutions in windowed mode, shows a progress bar on startup, and includes ports to Nokia smartphones (Symbian, Maemo, Meego).

        •  19 Nov 2011 16:10
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          Release Notes: A crash was fixed which sometimes occurred when starting to play an island. The Linux makefile was fixed for GCC 4.6 (Ubuntu Oneiric). The game window is now centered when run in windowed mode.

          •  31 Oct 2011 23:59
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            Release Notes: The game can now run in resolutions lower than 640x512. The UI was also redesigned to be more suitable for typical PC resolutions (e.g., 640x480 rather than 640x512; 1280x960 rather than 1280x1024). The graphics scaling algorithm was improved to give better quality results.

            •  31 Jul 2011 15:56
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              Release Notes: The Linux version now supports proper installation, and binaries are available for Ubuntu. This release compiles with Visual Studio 2010 for Windows. Note there are no functional changes for Windows and OS X in this release.

              •  21 Jul 2011 21:34
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                Release Notes: This version was ported to Mac OS X. Improved graphics were added. FMOD was replaced with SDL_mixer, and the game is therefore now completely Free (as in speech).

                •  25 Jun 2011 15:40
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                  Release Notes: Improvements were made to the graphics (animated trees, smoke effect, improved buildings, and more). A problem with missed mouse clicks on Linux was fixed. Various other bugs were fixed.

                  •  23 Mar 2011 00:03
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                    Release Notes: #includes for FMOD were fixed to work properly with the FMOD installer script. The readme was improved to make it easier to compile on Linux.

                    •  25 Jan 2011 00:49
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                      Release Notes: Additional fixes were included for repetitive mouse clicks. The log file and save game files on Windows are now stored in %APPDATA%\Gigalomania. Some graphics were changed from PNG to JPEG format to reduce file size of the archive and possibly help with loading times. The Windows version is now distributed as an MSI installer file.

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