Projects / GFSGL / Releases

RSS All releases of GFSGL

  •  16 Dec 2005 14:04

Release Notes: Minor changes to the generated launch scripts, major improvements to the KDE interface, and a few minor fixes to the GMT_wine gmod.

Release Notes: gfsglrc was added. A module subsystem (GMod) was added. A lot of code cleanup was done. The launch scripts were improved. GTK2 and KDE UIs were added (using xmsg). New addgame interfaces were added. The database was rewritten. A lot of the core code was split into shared files. GFSGL can now also autodetect native GNU/Linux games.

Release Notes: Various bugs were fixed. Support for a few games was added to the autoaddgames modules. Support for CXOffice bottles and cedega categories were added. Some cleanup of the source code was done.

Release Notes: Adds a Perl wrapper script that adds support for cedega 5.0+.

Release Notes: This release adds the gmod module subsystem. A lot of functionality has been split into modules, and a module that autodetects and adds native GNU/Linux games has been added.

Release Notes: Games are now added to your menus and to the ~/bin directory. Support for installation and autorun was improved. Support for scummvm and much more were added.

  •  30 Apr 2005 07:59

Release Notes: This release adds many bugfixes, uses proper ways to create the menu entries, and improves the debugging system.

Release Notes: Support for ScummVM has been added. Console add game has been rewritten. GFHome has been added (a directory containing symlinks to other important directories on the system; used under GUI add game). A lot of bugfixes.

  •  20 Nov 2004 12:31

Release Notes: A load of bugs from Beta2 were fixed. The entire RunGame system was rewritten. gfsgl-gui now responds to --help.

Release Notes: Some bugfixes and new features were added.

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