Geomorph is a height field generator and editor for Linux. It features tools for generating height fields from subdivision and surface addition algorithms, with fine control of frequencies, output to 16-bit PNG files from 128x128 to 4096x4096 pixels, a pen for drawing height fields chunks or craters, and tools for eroding, stratifying, and smoothing the height fields, or creating dunes and ripples. It offers a multiple window environment with OpenGL preview, undo/redo functions, and basic controls for Povray rendering. English, French, and German localizations are included along with English and French tutorials.
| Tags | multimedia Graphics |
|---|---|
| Licenses | GPL |
| Operating Systems | POSIX Linux |
| Implementation | C |
Recent releases


Release Notes: This release features significant bugfixes related to the memory management, the undo/redo stack, the management of uncommitted changes, and the integration with recent Linux distributions. It also features an improvement of the drawing interface.


Release Notes: This release provides a new integrated interface, a new "Fourier Explorer" dialog for playing with the Fourier transform over height fields, interface improvements, bugfixes, and new documentation pages. It has also been adapted for the x64 platform.


Release Notes: This version provides new tools for creating crack networks, raising the edges of flat surfaces, and increasing the height field noise. The erosion algorithm and the waves tool are improved. New POV-Ray scripts are proposed. The HTML documentation features new guides and tutorials related to the new tools and to the new POV-Ray scripts.


Release Notes: This version fixed a bug related to OpenGL and some Nvidia cards that caused the preview to not be displayed. It also fixed bugs in the fill bucket tool, in the user installation scripts, and in the document cloning function. The program now depends on libgtkglext instead of libgtkglarea. The FAQ and the installation instructions were updated.


Release Notes: This release provides new tools for creating dunes, ripples, and gravity erosion. It also features some interface and performance enhancements. Documentation has been augmented and largely rewritten. New POV-ray scenes and textures are provided and documented.