All releases of Genuts Framework

  •  29 Oct 2004 13:06
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    Release Notes: Engines for collisions and displays have been rebuilt to reduce to the minimum memory leak. New objects have been added: TickableVector, SpriteVector, and SpriteChecker. In SoundList, isLoad(String) and load(String) have been added.

    •  25 Oct 2004 19:47
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      Release Notes: This release adds a correction for rotation of sprites.

      •  20 Oct 2004 10:23
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        Release Notes: Engines for collisions and display were rebuild to reduce to the minimum memory leak. New objects were created (SpriteVector, TickableVector, SpriteChecker) to help to development. The SoundList object was enhanced with isLoad() and load() methods.

        •  18 Mar 2004 11:12
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          Release Notes: A major bug in the rotation of non-Java 2 applications was fixed.

          •  16 Dec 2003 10:55
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            Release Notes: This release features rotation for Sprite, SpriteWrapper, ImageSequenceSprite, SrpiteLabel, and SpriteImageCounter.

            •  16 Sep 2003 13:54
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              Release Notes: This version corrects a major mistake in Sprite object. The isSpriteAt(int, int) method previously checked (x, y) coordinates in the sprite area, but now it checks coodinates in the PlayFiled area. A new feature was added in SoundList: games launched as applications with Java 2 can now play sound using the same interface as an Applet. Minor bugs were also corrected.

              •  05 Jun 2003 10:56
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                Release Notes: This version corrects a major bug in PlayField object when a tickable object was removed during its tick. It adds new features including a clone method to the Sprite and SpriteWrapper objects, a default constructor to the SpriteWrapper object, and in SpriteLabel, a filled rectangle with the background color of the sprite is drawn behind the text.

                •  24 Apr 2003 08:44
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                  Release Notes: A problem in SpriteCollisionManger where getSpriteAt threw a nullPointerException was fixed.

                  •  23 Apr 2003 12:15
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                    Release Notes: This version features collision offsets for sprites, collision checking that depends of the ID of the sprite, optimization of the redraw for the background in the play field, and correction of minor bugs in the SpriteDisplayManger object.

                    •  16 Apr 2003 12:11
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                      Release Notes: In Sprite object, problems where the checkCollision(Sprite) checked one more pixel vertically and horizontally that it had to, and getFinalWrapper() checked only one level and wouldn't go to the top of the list were fixed.

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