Projects / Genecys


Genecys is a massively multi-player online RPG. It is a completely dynamic environment. Each server is completely unique and follows its own progression of events. Maps will be generated randomly, at server startup, as will towns and NPCs. NPCs will be AI controlled, and have their own lives in the game, and exist to interact with the players, not just to be slaughtered by the players.

Operating Systems

Recent releases

  •  06 Apr 2004 14:22

    Release Notes: This release adds metaserver, redesigns the event core (the event system is much faster and more versatile), adds a bunch of new objects and animated NPCs, adds tiling of maps to allow larger gameworlds, adds the new communication commands shout and whisper, integrates FreeSOLID and redesigns the collision engine to be much faster (FreeSOLID is now built automatically and does not need to be compiled and installed externally), adds a much-improved build system, and adds lots of bugfixes and other minor improvements.

    •  10 Feb 2004 11:27

      No changes have been submitted for this release.


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