Genecys is a massively multi-player online RPG. It is a completely dynamic environment. Each server is completely unique and follows its own progression of events. Maps will be generated randomly, at server startup, as will towns and NPCs. NPCs will be AI controlled, and have their own lives in the game, and exist to interact with the players, not just to be slaughtered by the players.
| Tags | Games/Entertainment mud Role-Playing |
|---|---|
| Licenses | GPL |
| Operating Systems | POSIX BSD NetBSD Linux Unix |
| Implementation | C |
Recent releases


Release Notes: This release adds metaserver, redesigns the event core (the event system is much faster and more versatile), adds a bunch of new objects and animated NPCs, adds tiling of maps to allow larger gameworlds, adds the new communication commands shout and whisper, integrates FreeSOLID and redesigns the collision engine to be much faster (FreeSOLID is now built automatically and does not need to be compiled and installed externally), adds a much-improved build system, and adds lots of bugfixes and other minor improvements.


No changes have been submitted for this release.