Projects / The Gamebook Engine

The Gamebook Engine

The Gamebook Engine is a cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.

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Recent releases

  •  04 May 2009 09:53

    Release Notes: Gamebooks can now use Javascript instead of Lua or in addition to it.

    •  01 Oct 2008 19:16

      Release Notes: The most significant improvement in this version is the addition of sound. The Gamebook Engine can read your book to you, as long as audio files are provided with the book. Flight From the Dark includes audio files that were recorded using Neospeech for the Hyena Gamebook Reader.

      •  21 Aug 2008 13:56

        Release Notes: A few errors in ring-of-thieves.gamebook were fixed. A crash when loading a gamebook and then loading a gamebook again was fixed. More detailed installation and compile instructions were added to the README file. The Linux binary was linked against Qt 4.2.1. Previous TGE versions were linked against 4.4.0, and would not work properly if a previous Qt version was used at run-time. find-error.cpp was added to the source archive, which helps to find scripting errors in gamebooks.

        •  14 Aug 2008 20:38

          Release Notes: This release enables the player to load and save games. It includes the gamebooks Flight From The Dark and Ring of Thieves, with installers, an icon, and shortcuts for Windows and Linux.

          •  24 Jul 2008 20:41

            Release Notes: This release is beta software, but it will support a complete gamebook.

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