Release Notes: A large amount of game rebalancing has been carried out. It also runs quite a bit faster, and there are numerous minor feature enhancements and bugfixes.
Release Notes: This release adds a few minor additions to the scripting language and some game balance changes.
Release Notes: The scripting language was changed to a more Python-esque syntax in two ways: blocks of commands are now grouped using tabs, not curly brackets, and elseif was changed to elif. The game is now less likely to crash if it comes across an error in a script.
Release Notes: AI scripts are read and interpreted in a staggered fashion once every 10 frames (at the standard game speed, this is 3 times per second), so the game should be able to cope with far larger AI scripts without slowing down. In the opposite direction, the speed of all units and weapons has been reduced so the game can be watched at a fairly relaxed pace without everything becoming all jerky. The included test sides have been changed to use the nice artwork contributed by Kasper Hviid. There is more comprehensive testing for game end conditions. There are various minor changes and bugfixes.