Projects / G3D / Releases

All releases of G3D

  •  27 Nov 2008 23:52
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    Release Notes: This release adds built-in video screen capture, video textures, a native OpenGL skinnable GUI for use in games, performance enhancements, Visual Studio 9.0 and Windows Vista support, support for additional 3D file formats, and new sample code and demos.

    •  08 Aug 2007 11:36
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      Release Notes: This release contains a hardware accelerated, skinnable OpenGL GUI, a new user manual, a new unified build system for all platforms, zipfile loading, and hundreds of other new features.

      •  27 Aug 2006 15:18
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        Release Notes: This release fixes minor bugs related to mip mapping and mesh processing, introduces a new widget for manipulating 3D objects with the mouse, and optimizes some coordinate frame methods.

        •  27 May 2006 02:18
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          Release Notes: Rendering is now approximately 20% faster for applications using the high-level ArticulatedModel and IFSModel objects. A new Half-life-style interactive text console and World of Warcraft-style camera controller enable more sophisticated debugging and interaction. Other new features include querying texture dimensions from GLSL shaders, support for Mesa3D software rendering, and high-quality Bayer-to-RGB conversion for video frames.

          •  13 Mar 2006 11:29
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            Release Notes: This release has many new features, including an improved user manual, cross-platform multithreading, and framebuffer and renderbuffer support. Furthermore, there are many code optimizations and a high precision timer to measure them. It also fixes about forty minor bugs that were reported since last August.

            •  06 Oct 2005 15:14
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              Release Notes: This release focuses on performance. Core data structures have been optimized to be up to 10 times faster than their std:: equivalents. Native Win32 window management has been improved to support multiple OpenGL contexts. On Linux, processor architectures are now detected and analyzed for SSE and other extensions. New OpenGL 2.0 features like GL_EXT_framebuffer_object are loaded by default. GLCaps is now able to detect common driver bugs. G3D recognizes these bugs and provides fallback rendering paths for robust 3D application development.

              •  26 May 2005 16:08
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                Release Notes: The primary goal of this release is improved performance. Binary file access, lighting, and GLSL have all been optimized. Anisotropic textures are now enabled by default, and RenderDevice provides state change counters for profiling.

                •  05 Feb 2005 19:33
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                  Release Notes: This release has support for g++ through 3.4.x, 2D and video rendering, 3DS loader, wxWidgets, a Win32 installer, large performance increases for networking, and workarounds for bugs in older graphics card drivers. There are precompiled binaries for OS X, Linux, MSVC 6, and MSVC 7.

                  •  23 Sep 2004 17:22
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                    Release Notes: A new manual and tutorial, OpenGL 2.0 support, a Visual Studio .NET build, frustum culling, and several minor bugfixes were added.

                    •  24 Jul 2004 05:26
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                      Release Notes: Support for the AABSPTree class that accelerates collision detection, rendering, and ray tracing was expanded, and TextInput/Output were added for easier parsing and unparsing of human-readable file formats. Support for Rect2D (including Draw::rect2D), which is aimed at processing video streams on programmable hardware was improved. Max/Min alpha blending was added. Several bugfixes for MSVC 7 compatibility and enhancements targetted at GeForce 6800/Radeon X800 were made. This release builds on all platforms but contains only Win32 binaries.

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