Release Notes: A fatal error in SchwerEngine which made version 0.8 crash on startup was fixed.
Release Notes: This release is again focused on the "core" and doesn't bring any new content, but improvements in user interface and configurability are significant. The most important new feature is possibly the user's configuration file. For the player's comfort, campaign selection can be done in a menu as well as through a command-line option. The order of the vikings can be changed as well as placement of the status panel. Double-clicking on an item in the inventory uses it.
Release Notes: This release contains man user-visible changes, and brings a new set of three levels in hopefully better graphic style. You will meet several new kinds of objects there (ladder, bomb, two species of troll). You may also find out what Thor, the vikings' god of thunder, thinks of Christmas. A subset of the controls from "Lost Vikings 2" is supported now (together with well known controls from "Lost Vikings 1"). Proper visualization of drag-and-drop has been added.
Release Notes: This release contains a new demo level that shows many new features (a simple 'story-telling' engine and new game objects: a boat, piranhas, etc.). The amount of required libraries has been reduced. The menu has been slightly improved, i.e. mouse support has been implemented. A crash when freeVikings was run with RubyGems present has been fixed. A new manual for users should be helpful during installation and first playing.
Release Notes: Because Tiled 0.7 has been released and it uses a slightly different map format, support for this new format has been implemented. As a new feature, this version brings a teleport, which can move even some monsters.