Projects / FreeVikings / Releases

RSS All releases of FreeVikings

  •  27 Jan 2009 14:19

Release Notes: A fatal error in SchwerEngine which made version 0.8 crash on startup was fixed.

  •  25 Jan 2009 15:29

Release Notes: This release is again focused on the "core" and doesn't bring any new content, but improvements in user interface and configurability are significant. The most important new feature is possibly the user's configuration file. For the player's comfort, campaign selection can be done in a menu as well as through a command-line option. The order of the vikings can be changed as well as placement of the status panel. Double-clicking on an item in the inventory uses it.

  •  28 Dec 2008 06:50

Release Notes: This release contains man user-visible changes, and brings a new set of three levels in hopefully better graphic style. You will meet several new kinds of objects there (ladder, bomb, two species of troll). You may also find out what Thor, the vikings' god of thunder, thinks of Christmas. A subset of the controls from "Lost Vikings 2" is supported now (together with well known controls from "Lost Vikings 1"). Proper visualization of drag-and-drop has been added.

  •  01 Oct 2008 23:51

Release Notes: This release contains a new demo level that shows many new features (a simple 'story-telling' engine and new game objects: a boat, piranhas, etc.). The amount of required libraries has been reduced. The menu has been slightly improved, i.e. mouse support has been implemented. A crash when freeVikings was run with RubyGems present has been fixed. A new manual for users should be helpful during installation and first playing.

  •  01 Sep 2008 09:57

Release Notes: Because Tiled 0.7 has been released and it uses a slightly different map format, support for this new format has been implemented. As a new feature, this version brings a teleport, which can move even some monsters.

  •  21 Aug 2008 20:33

Release Notes: Moving items between directories is now possible both in the traditional way (keyboard; a bit complicated and hard to learn) and using the mouse (simply drag-and-drop). The format of levels has been slightly modified. Some new graphics have been added.

  •  22 Dec 2005 03:45

Release Notes: Support for tiled maps and two new levels.

  •  16 Sep 2005 06:11

Release Notes: This release adds a simple game menu, some new levels with funny monsters and interesting items and mechanisms, GUI enhancements (so players can switch between characters and select items in their inventories by clicking with a mouse), and a new story. Every level now has a password, and the game can be started from any level when the player knows the password. The code is now much better documented.

  •  01 Jun 2005 05:01

Release Notes: This release features more special abilities. Baleog can shoot arrows and use his sword, Erik can jump, and Olaf has his shield.

Release Notes: Collision detection has a new, better-working algorithm. Viking Baleog can't use his sword now (because of cleaning up the code realizing it). Some little optimizations have been done and bugs fixed.

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