Release Notes: This release starts work on the GUI with a chat client for demonstration, adds server "rooms" to separate player actions (different games) from each other, implements loading and setting up of games (not yet integrated with client/server), and adds configuration and i18n facilities.
Release Notes: The client/server code works now, and a simple command line chat client/server has been implemented as a demo application. Several backend classes (game map and stuff populating it) have been implemented, though not fully functional yet.
Release Notes: The sound architecture has been rewritten, a 64-bit Linux version has been added, heroes can now join, random map generation has been (mostly) fixed, and there are various minor changes.
Release Notes: The tile size has increased to 128x64 pixels, and some new graphics have been added and implemented. Cities basically work now (unit production, income, occupation/razing). Units now need income, otherwise they desert. Fights are slightly more elaborate. Various internal code changes were made, such as commenting, using guice framework, debug flags and output, and some tests.
Release Notes: The most important change is probably the idea that all players now move their units simultaneously. A preferences dialog has been added. There are various bugfixes. More code is commented. There are many new graphics (especially unit images), seamless drawing of tiles, an item backend and an item dialog, gold display on the main map, crude roads,
Release Notes: Simultaneous movement of all units was implemented. Many new graphics were added. Item and preferences dialogs were added. Various interface fixes and improvements were made.
Release Notes: Handling of the config file has been made easier. The AI has been fixed and improved. A 4th defense level for cities has been added. A couple of dialogs have been redone. There are many new pics. Music has been implemented, and a couple of tracks have been added.
Release Notes: This release implements autosave. There are in-game resolution and configuration changes. Two scenarios have been added. Basic music support and 1 track have been added. Windows support has been improved. Regenerating units have been added. Cities can send produced units somewhere else. The army sets have been updated and balanced.
Release Notes: Some critical Windows fixes and compilation improvements. Autosaving has been implemented. Configuration has been improved. There are two new scenarios. This release adds some initial music support and has some smaller changes.
Release Notes: The fight system has been rewritten. This release has basic network support (though it is currently useless), major code cleanup, documentation/translation updates, a Windows version, and many minor fixes and enhancements.